The new Sony Morpheus Virtual Reality headset is scheduled to officially launch sometime next year, though no specific launch date has been set as of yet. In hands-on demos of the device, Sony’s VR headset is proving to be a more stylish and comfortable option when compared to the headsets of its big-named competitors.
Shu Yoshida, the president of Sony Worldwide Studios unveiled the 2nd version of the Morpheus headset this past Tuesday. This is the device’s first main update since the tech industry giant initially announced it at GDC 2014 (Game Developers Conference).
The new update gave the Sony Morpheus VR device a 5.7-inch screen that features a 1920 x 1080p RGB OLED display and latency that “clocks in” at fewer than 18 milliseconds. It has a refresh rate of 120 frames per second and a 100-degree field of view.
During the demo, the 100-degree view meant there was still black at the edges of the user’s vision, but there is no noticeable latency whatsoever. Everything had a smooth and responsive feel to it. The “screen door effect” is minimal and barely noticeable at all unless you’re specifically looking for it.
The goggles of the Sony Project Morpheus VR headset are not distracting; the headset itself could easily be the most comfortable one out there thus far. The adjustable strap helps to keep the device’s weight on your head and not on your nose. It gives a sensation that the headset is “floating in front of your face.” It is very easy to focus on being in the virtual reality environment.
The PS Move controllers are held in the user’s hands. They are joysticks with bulbs at the top, and they track the user’s hands, but not their fingers, and they feature triggers for gun-shooting and other actions.
Richard Marks, the Sony R&D lead says the company plans to make small changes to Morpheus before its official release next year, but the most important goal is to focus on awareness.