It was a given that as bandwidth increased across the web, that video games would be a big part of the content produced and streamed. And today those games are monster revenue makers and will not be stopping anytime soon.
These games range from simple to sophisticated examples of the latest in special effects wizardry. You’ll find famous actors, directors, technicians, and composers lending their talents to many of these games and there’s a good reason, the overhead to produce them is lower than feature films but the return on investment can be far more than any major feature film.
Such is the case with the Call of Duty franchise. Billions of dollars. The Bioshock franchise is another one that brings in the cash and of course the Dark Knight, Batman has a series so powerful it rivals its movie counterpart. Matter of fact the Batman Arkham series, Arkham Asylum, and Arkham City aren’t based on the movies by director Christopher Nolan but are separate stories in themselves but have brought in as much money as the movie franchise.
Clients who stream games are of course XBox, Playstation, and Steam as the heavyweights. Each company sells games, provides multiple forms of content and services. Steam, the 300lb gorilla here, sells games and provides online venues under one of the most complex security protocols. They’ve been hacked like Playstation but Steam’s loyalty base isn’t going anywhere as frustrating as the company can be.
Bandwidth and service are the key here, Just look how Apple are bumping up their infrastructure to cope. There’s enough content for sure and more on the way. The future of streaming video games keeps getting brighter.
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