Wearable technology is defined as electronics that can be worn on the body as part of the clothing and accessories in incorporating computer and advanced electronic technologies. It is often designed to incorporate practical features and functions. It also has aesthetic agenda by the design team behind it. Other wearable Tech gadgets include devices that have small motion sensors to take photos and sync with your mobile devices. One of the major features of wearable technology is its ability to connect to the Internet, enabling data to be exchanged between a network and the device.
The Academy Awards, for all its glorifying of great performances and well directed films, has never really appreciated another art form in itself, stunts. Death-defying stunts have been a staple of Hollywood cinema since the beginning of film. Every action film will undoubtably involve at least a handful of dangerous set pieces that are simply too risky for the actors to be doing themselves. Furious 7 is the latest film to weigh into the argument of a separate category for stunt coordination. Vin Diesel went on to say Furious 7 deserves an Oscar for best film, unfortunately thats highly unlikely to happen, but it certainly does deserve an Oscar nod for the crazy action sequences the series is famously known for.
The Academy of Motion Picture Arts and Sciences last declined a proposal for a stunts category back in 2011, after a 20 year campaign headed by stunt coordinator Jack Gill. Gill, who has worked in the industry for over 40 years, has been involved in coordinating some of the most incredible stunts in the industry, including Con Air, Gone in 60 Seconds, Fast and Furious, The Rock as well as TV shows such as Knight Rider and the Dukes of Hazzard. Gill started to campaign in 1991 in order to garner support in persuading the Academy to add a category that would recognise and celebrate the work of stunt coordination teams as well as the stunt men themselves.
The Screen Actors Guild did however add a stunt category to their awards in 2007. The award, which recognises outstanding performances by a stunt ensemble in a motion picture, awarded The Bourne Ultimatum the first prize back in 2007, beating out competition from 300, I Am Legend, The Kingdom and Pirates of the Caribbean: At World’s End. But unfortunately, the Academy Awards have not followed suit and do not wish to add another category to its already packed awards schedule. The only time the Oscars have recognised a stunt performer was in 1966 when Yakima Canutt received an honorary award for “achievements as a stunt man and developing safety devices to protect stunt men everywhere”.
The work that stunt coordinators do in both film and television are rarely afforded the recognition and praise they deserve. Stunt coordinators design and execute highly dangerous action sequences including high speed car chases and crashes, explosions, fight scenes and any other action sequence that is considered risky and dangerous. The likes of which require extreme levels of preparation, safety checks, and of course the actual mental challenge of executing the stunt. Gill isn’t the only one out of the industry to speak up for awards recognitions for stunt men and women, Jason Statham (The Transporter, Snatch, Crank), who performs a lot of his own stunts, has called for the Academy to recognise the efforts and dangers of stunt coordinators in the industry.
But it isn’t just the stunt men/women or coordinators themselves that are calling for further recognition, but the notion of having an extra category awarding those who risk everything for the entertainment of others include such high profile supporters as Steven Spielberg, Dustin Hoffman, David O’Russell and many more. Having been knocked back a few times, Gill isn’t about to give up campaigning for a stunt Oscar, he will keep trying and attempt to gather more support. If make-up and costume can get an Oscar category then surely stunts, one of the most integral part of most films, including some of the most entertaining and gripping films in cinema history, can at the very least deserve their own Academy Award category.
Do you wish to be a sports enthusiast and at least basically athletic? Or how about foreign technological devices that can help improve your physical performance? Well, here’s the good news for you, introducing the latest inventions of wearable devices in CES that will augment your performance in every sports game! These new sensor-fused wearable device has the capability to provide data regarding your vital stats and bio status on the field and in real time.
Nowadays, putting on wearable devices particularly watches in monitoring your performance during sports or heavy physical activities wouldn’t be appropriate at all for it may lead injuries to other people participating in the game or exercise, or it may injure you as well. With this problem in mind, designers came up with an ingenious idea called the Game Traka which was recently unveiled at CES. It is a device capable of measuring the speed on the user’s exerted effort and gives off calculated data that can be viewed on your smartphone. It is a handy device that is rectangular in shape that has a built-in GPS uplink that updates your location five times per second automatically. Also, it manifest a certain percentage rate of the user’s performance against a 100% ratio. This wearable device persuades the user to surpass his current outcome. This said device is cheaper compared to other sensor-fused devices that are used by professional athlete in different fields of sports, which cost thousands of dollars each; whereas Game Traka costs only $300.
M-Tracer MT500GII was announced at CES back in 2014. The M-Tracer is a device commonly used and attached in golf clubs and it is not an ordinary tracking device compared to other devices. The M-Tracer is capable of apprehending and analyzing the speed of the club, the angle, and also the impact through the use of a smart phone app in 3D.
3. Connected Cycle
“Connected Cycle” one of the latest innovation of the decade, also known as “smart pedals.” The said invention comes with an enclosed GPS and cellular chip is a product of a French company of the same name. The good news is that it doesn’t need any electric current or life batteries for it to work, once the pedal rotates it functions automatically. By the use of the smartphones the smart pedal notifies the user about its location, this then will help you to worrying less about it being stolen, because you could track it via your smartphone in real time. It is capable of recording data about the speed and direction of the cycle and what’s more amazing is that it provides details of the amount of calories that you have used in order to paddle the connected cycle. It can be installed in less than two minutes. Though the company cannot produce units for consumers yet at the moment, but it is a very promising technology.
Playing contact sport, especially those that can likely cause head injuries throughout the game’s duration and/or the frequency that a player plays the game like football. Considering that the head is one of the essential part of the body, one should always be extra careful in playing extremely physical games. Knowing the fact that players do not know how many times they’ve been hit by their opponents at each encounter and the impact that they’ve sustain during the game; it is wise to regularly consult with a sports medicine expert. Or just wear Fitguard as it is designed to monitor all head injuries, impact trauma and concussions.
Fitguard is created by Force Impact Technologies which designs a mouth guard that detects the impacts acceleration of the ball when it hits the head area of your body. It is characterized into three colors the green represents low impact, blue for medium impact and red for high impact.
Furthermore, another mouth guard extended device was invented by i1 Biometrics called Vector Mouthguard that can be applicable in an American football game, because of its outside mouth extension which is intended to be connected to the helmet and may have more improved sensors in it to detect injuries and impact traumas.
A new company trying to raise their fund to sell their new and high tech Helmet invention, Skully a Helmet making company is now ranking as the “fourth-most popular Indiegogo campaign” in history. Based on SEC filing they raised for another $1.5 million.
Skully were hoping of raising their fund to $250,000 for two months forthcoming but then it turned out that they raised almost 10 times the amount that they expected, $2,444,926.
During their campaign they sold almost 1,950 units to raised funding in all 47 different countries. One of the reason why the company was ding on funding is that they can’t produce many Helmets for consumers accommodation which is why they are campaigning to achieve their aims.
The National Football League (the NFL) and the largest social network on the planet, Facebook, are partnering up for ad-supported video-sharing. The brand new deal between to the two companies will have Facebook distributing the ad-supported video clips to its 1.3 billion worldwide members.
Apparently, the social network giant’s users view around a billion videos each day, and any Facebook members who also happen to be NFL fans will be to add video clips of their favorite NFL teams to their personal Facebook feeds. If any Facebook users have ever “liked” a particular NFL team, the algorithms of the network use the information that the social media company has collected based on its members’ interests, locations and overall viewing histories to infer which kinds of NFL video clips will connect.
The Facebook and NFL deal is supposedly a small “test” of sorts, and Facebook is already communicating with the National Basketball Association (the NBA) about a similar type of deal. Twitter has already partnered up with Sports leagues on similar deals; however, Facebook has 5 times more members than Twitter. Facebook was specifically chosen by the NFL over other sites like YouTube and Google to distribute its content but it may consider other sites in the future.
A spokesperson for Facebook claims that the site will be using the “test” as a way to evaluate how publishers, people, and marketers all respond to the co-branded video content. The NFL and Facebook plan to share the revenue that will result from the video clips that will feature breaking NFL news, NFL highlights and even Fantasy League tips and will appear in the specific Facebook members’ newsfeeds. The videos are being sponsored by Verizon Wireless.
According to Symphony Advance Media both social media channels and TV networks alike are benefiting from the increasing popularity of live sporting events due to the fact that around 20% of the time, TV watchers are adding social media channels and second screens to their media experiences.
If the NFL video clips end up becoming a successful venture for both companies, it just might be the beginning of something a whole lot bigger.
The new exclusive streaming platform of the WWE (World Wrestling Entertainment), looking to make its presence known in as many countries as possible, has again faced difficulties when it comes to one of its most important markets, with news that the UK’s version of the streaming service has once more faced a delay of launch.
The WWE Network UK, a subscription video on-demand service with designs on launching at 8pm last night (3 November), will now leave fans who were ready to use it left waiting a little longer still, with an announcement that it will remain inactive “until further notice”.
WWE issued a short statement of apology for the push back by thanking their UK fans for continued patience, but have yet to outline when the service will indeed go live, with the hardcore fans presumably getting impatient considering the platform first launched in the USA 9 months ago, with the initial announcement of service being made 1 month before that at the start of the year.
Writing on Twitter regarding the second UK delay in such a short space of time (having planned to launch in October), the WWE stated: “The launch of @WWENetwork in the U.K. has been delayed until further notice.”
Having appeared in over 170 territories since August, one of the largest potential audiences in the sports entertainment corporation’s native language is naturally a key omission from their roster at present for the WWE’s streaming venture, so will they manage to correct it by the time their first year is complete?